So I recently showed a Bad Lip Reading classic – the one with The Walking Dead and the Governor’s “La-Bibbida-Bibba-Dum” – but now they’ve got a new one out that’s absolutely wonderful. If you didn’t think it was possible to follow up the musical success of “La-Bibbida-Bibba-Dum,” then get ready for “Carl Poppa.”
There is some great dialogue dubbing – I love Tyrese talking to Lizzie and Mika, who are speaking gibberish. But the main event of this video is “Carl Poppa,” a sort of The Walking Dead rap video featuring Carl Grimes (Chandler Riggs) rapping to his unconscious father Rick. And once the credits hit, be sure to stick around – you’ll be treated to a bit more of the song, including one of my favorite lines, “try to step to me/hit you in the femur/with another femur that is lyin’ on the ground.”
The song is also available as a full-length track (4:38, a lot considering we probably get a solid 60 seconds of it in the video) on iTunes, for the price of .99 cents. So go grab it, and if you like, you can even pick up “La-Bibbida-Bibba-Dum” while you’re there!
If you are a fan of AMC’s The Walking Dead, and have somehow never seen this video, your life is all about to get a whole lot better.
The folks at Bad Lip Reading do a lot of funny videos, mostly of popular music videos, adding lyrics that are often nonsense, but make just a little bit of sense. They do this with TV shows sometimes too, and the one they did with TWD is fantastic. Wait till you get to the musical number at the end…just make sure you’re not drinking anything when the Governor starts singing!
Robert Kirkman, creator and writer of The Walking Dead, will be a featured speaker at the 2015 South by Southwest (SXSW).
He will be speaking at SXSW Gaming. According to his site, he will be “imparting wisdom and talking about innovation” at the interactive part of the festival. That’s vague enough that it probably translates to “he doesn’t know what he’s talking about yet, but Jesus man that’s like 6 months away, he’ll figure it out.”
The festival runs from March 13-17 next year. There’s a bit more info about other speakers and registration costs here.
A teaser trailer for the 5th season of cable’s biggest show The Walking Dead has appeared online! Here it is, with a bit of commentary below.
What I get from this is that the group will be escaping from Terminus fairly early in the season – quite possibly episode 1.
At the 6 second mark, we see Sergeant Abraham Ford (Michael Cudlitz) bursting into action, shouting “move!” and charging the door of the boxcar they’re currently trapped in. Of course, then we see Rick hit the floor, so their escape may not be as easy as they hope. But I can’t help thinking that the bus flipping at the 11 second mark might be their escape vehicle. It looks like the prison bus several characters were using to escape last season, but as I recall, that one was upright when we last saw it, so this must be new footage. There are several shots of the characters elsewhere, mostly doing battle with zombies (including one sweet zombie-filled explosion), but we see Tyrese punching someone out – most likely a person, most likely during that escape from Terminus.
That’s how I read it anyway! Do you have any different thoughts? Share below!
The Walking Dead premiers on October 12 at 9:00 p.m. EST.
Greg Nicotero, producer and special effects make-up guy for AMC’s The Walking Dead, will receive an Eyegore award this year.
The Eyegore Awards are hosted by Universal Studios Hollywood. They are given for achievements in the horror genre. Similar to lifetime achievement awards, these are not a nomination/win system, but are just given out to anyone who is really, really awesome.
Chris Hardwick, comedian/geek and host of The Talking Dead, and Robert Kirkman will present the award to Nicotero.
Awards will also be presented to Robert Rodriguez (due to From Dusk Till Dawn, Machete, & Grindhouse), John Landis (An American Werewolf in London, Thriller), and for some reason Slash (perhaps due to the living horror of being affiliated with Axel Rose?).
The awards ceremony will be emceed by McKenzie Westmore, host of Syfy’s Face Off.
It’s supposed to be a co-op game, and though no platform has been announced yet, we can at least assume a PC version will be produced. Overkill is super big with the Steam community, so it’s a pretty sure bet they’ll have something up on there. I would assume Xbox One and PS4 too, but there’s no official word yet.
And don’t get too excited. It’s not coming until 2016. From the teaser below, it would appear nothing has been made just yet. Other than the deal to produce it, that is.
Without so much as an official guess at a release date for Telltale Games’ The Walking Dead: Season 3, and now this game announced for 2016, it seems fans of TWD games may be in for a long dry-spell. You might want to check out Undead Labs’ State of Decay. If you quint while you play, maybe you can pretend you’re hunting “walkers” instead of “zeds.”
In the gaming world, there’s a rule about preview artwork for upcoming games: it’s all lies. They present you with supposed screenshots to make the game look awesome and make potential buyers excited about it, but those scenes never appear in the finished product.
I think something similar applies to “spoilers” for upcoming TV shows, such as season 5 of the Walking Dead, set to premier next month. Occassional leaks do occur, and with a show that’s filmed entirely on location, it’s hard to prevent a few pictures from getting out there.
But the latest supposed spoiler for the show proposes that Daryl Dixon is going to lose a hand – and I have to call bullshit on that one.
The info comes directly from Norman Reedus’ personal Twitter account (
@wwwbigbaldhead), and I’m fairly certain that they wouldn’t have let him put actual spoilers out there like that. The move has to have either been contrived by the show’s producers, or a pre-approved joke by Reedus.
The story involves Daryl Dixon losing his right hand. It comes from a series of pictures Reedus posted, a play on the recent rumors about Dixon’s homosexuality (a rumor that seems awfully far-fetched to me, seeing as he’s had more female love interests than most of the characters on the show). One picture shows him with show producer and makeup effects artist Greg Nicotero on one knee in front of Reedus, miming putting a ring on his finger, with the caption “I said yes.”
What’s most noteable about the photo, though, is that Reedus’ hand is covered in nasty black blood. The follow up photo shows what looks like the hand lying on the ground, with the caption “Divorced.”
Looks like a big uh-oh for Daryl’s hand, right? I say it’s total crap. And here’s why:
In the comic, Rick loses his hand when the group first discovers Woodbury. It’s cut off by the Governer when Rick lies about the location of their camp. Now, forevermore, Rick shall have no hand in the comic book. But they didn’t do this on the show. Why?
“I like the fact that he lost his hand in the comic,” says comic writer/TWD creator Robert Kirkman. “To be perfectly honest, the practical difficulties of having a guy who doesn’t have a hand is extremely complicated in the comic and would be impossible in the show. Because the comic book doesn’t move. For instance, in a recent issue, I think it’s 122 or 123, Rick is standing on top of a truck. It would take him quite a while to climb on top of a truck with one hand, but we just show him standing on a truck. And you’re reading that comic, and you’re like, ‘There he is on that truck.’”
But of course you’d have to show him doing that on the show, or forever just use creative editing to skip around all that, and hope no one asks questions. Plus you make a right-handed actor use his left hand for everything, including action scenes, which is something that can be pretty taxing on an actor. And putting undue strain on main characters is a bad idea. You piss off Scott Wilson, and whatever…Hershel is going to die at the end of the season, so what difference does it make it he sours on the role? But make Andrew Lincoln – or even worse, Norman Reedus – not want to do it anymore? And you’ve, well, cut off your right hand. That’s bad for business.
Then there are budgetary concerns, the logistical issues (they might just bandage the hand to look like a stump, but it would be as long as the other hand, so they also might just go for a green screen effect like with Michonne’s zombie pets). And don’t forget you’d render Dixon unable to use his trademark weapon with a move like that. Maybe you can steady a crossbow on a stump and pull the trigger with the other, but how are you going to reload? With your teeth, like The Green Arrow in the Dark Knight Returns?
Yea, I don’t think so.
So, don’t expect to see this happen in season 5. Take your spoilers with a grain of salt people!
So what’s happening elsewhere in the apocalypse?
AMC has ordered a pilot episode for a spin-off of The Walking Dead. That’s right – AMC’s doing a second zombie show (sorry, walker show) set in the same universe where Rick, Carl, and of course Daryl are taking the heads off of undead freaks in the American south. Only this one will be set somewhere else, with new characters.
“There are many corners of The Walking Dead universe that remain unseen in the shadows. Being given the opportunity to shine a light into those corners and see what lurks out there is an absolute thrill. I know the fans are anxious to hear what Dave and I have been cooking up for this new universe of The Walking Dead, and I’m happy to be one step closer to sharing it with them,” Kirkman said.
Even when I was just reading the comics, before there was ever a show, I wondered what was happening outside Georgia. Now we’re going to find out a bit about that. At least I assume it won’t be set in the same place.
That’s because we are unlikely to see the characters from the current show on there. This is something of a no-no with spin-offs. If you bring Daryl in on the first episode, people watch it for that reason. The show has to succeed on its own merit. Cameos may happen later on, but that tends to only happen when the ratings are slipping…and by the time they are resorting to tricks like that, it’s only to delay the inevitable.
The pilot is supposed to start production in January 2015, and if all goes well, we may see the new show premier alongside the season six premier of the Walking Dead.
It’s hard to imagine that anything but serious technical difficulties preventing AMC from picking the show up longterm, given what a cash cow the current series has been. The show averaged about 15 million viewers last season, about 11 of which were in the 18-49 demographic that marketers love.
Until then, we’ll just have to make do with the main show, which will premier next month. We’ll all muddle through somehow.
I rather enjoyed the first season of the Walking Dead game, and liked the second season as well. Not as much as the first perhaps, but it was fun, with an engaging story, and very well-developed characters.
Like all Telltale games, this thing is 90% story, with few interactions outside dialogue choices. But the story is very good, and you don’t really get bored because you’re not pressing a lot of buttons. Anyway, because of that, this review is more about the story than the gameplay, because in general terms, there isn’t a lot of that.
In previous episodes of this season, Clementine, “orphaned” a second time by the loss of her season one guardian Lee, has gone off to survive on her own. She encounters a group of survivors in a cabin in the woods who do not want to take her in initially due to a dog bite that they suspect might be a different kind of bite. She is eventually taken in by the group, who has one big problem apart from the normal survival stuff: a maniac named Carver, who runs a local camp of survivors, wants to take one of their members, Rebecca, because she’s pregnant with his baby. The group was formerly a part of Carver’s group, but escaped because of the afore-mentioned mania. When Carver discovers their house, they leave to find another place, and come across a mountain lodge that seems like the perfect set up. Tons of food, electricity thanks to a wind turbine, and a friendly group of survivors that includes Kenny, a guy from season one who looked like he was going to die, but apparently got out okay. Carver finds them here though, and after wasting a couple of characters, takes the rest back to his fortified hardware store as prisoners (though they’re told they can work off their crimes and eventually rejoin the little society there). Naturally their thoughts turn to escaping a second time, which they do when a horde of zombies (sorry, walkers) descends on the place.
More people die in the escape, and once they are clear, Rebecca is on the verge of giving birth. They search for a safe place to do that, and the best they can find is the gift shop of a local national park / monument. Jane and Clementine find the shop, and have a brief encounter with Arvo, a nerdy Russian kid with a bag full of medicine who Jane disarms and sends on his way (with or without the medicine – you make the decision there). Plenty of walker excitement occurs while securing the place, Rebecca has the baby, and Jane – the kick ass short-haired girl you met at the store – decides to leave, lest she form attachments to the group. When they leave the gift shop, they encounter Arvo again, but this time he’s got a group of Russians with him and they try to rob our heroes. During the encounter Rebecca, who has apparently died fairly unexpectedly due to the strain of the trek (seriously, no one even mentions this beforehand…Rebecca just had a baby, now let’s have her walk for miles and miles in the snow?), begins making walker sounds with the baby in her arms. Clementine either reacts by shooting Rebecca, or calling for help, in which case Kenny shoots her. In either case, the shot fired begins a gunfight with the Russians.
That’s where episode 5 begins.
There’s a standoff with the Russians, during which Luke is shot in the leg, and Kenny is nearly killed before Jane shows back up and saves him. Arvo is taken prisoner when he claims to know a place with some supplies, so they all start following him that way.
They find the place, but it’s on the other side of a frozen lake. So they all carefully make their way across, but the ice cracks and Luke and Bonnie fall in. Clementine refuses to let them go, and tries to save them, falling in herself. She sees Luke dead underwater, and gets pulled out, as did Bonnie apparently. They all get to the house, which is half-built, but has a fireplace and some food so Bonnie and Clementine are able to warm up. Kenny takes out some anger by beating Arvo pretty severely, then goes out to work on fixing a truck that’s parked out front, hoping to take it north to find a place called Wellington, where the group was heading originally, and that might be a safe zone.
In the middle of the night, Mike, Bonnie, and Arvo try to steal the truck, but Clementine wakes up and hears them. She pulls a gun to stop them, and when Mike convinces her to put it down, Arvo plugs her with his rifle, hitting her in the shoulder. She passes out, and wakes up – after a dream in which we see a scene from season one – in the back of the truck, driven by Kenny and Jane. Looks like Mike, Bonnie, and Arvo either ran off, or Kenny and Jane took care of them.
The trio drives, Kenny and Jane constantly fighting about what to do and where to go. They stop where a bunch of cars has blocked off the road, and Kenny goes to see if any of them have fuel. Hearing gunshots, and Jane holding Rebecca’s baby, Clementine takes the wheel, and drives about how you’d expect a little girl too. They end up with a zombie in their windshield, and have to escape the vehicle separately. The plan was to meet up at the rest area nearby if that happened, so Clementine makes her way there, first finding Kenny. Jane is soon seen approaching, but as she does you can see she does not have the baby. Kenny flips out, runs out to see what happened, and Jane takes her quick moment alone with Clementine to tell her that no matter what happens, she needs to stay back. Jane wants her to see what kind of person Kenny really is. So when Kenny comes back in and attacks Jane, angry over the loss of the baby, Clementine can do nothing but stand back and yell, and occasionally try to pry them apart. This culminates in the big decision, essentially your choice of endings: Kenny is on top of Jane with a knife, trying his best to stab her to death. Clementine can shoot Kenny and save Jane, or do nothing (dooming Jane). Three major endings are possible from there:
1. Clementine and Jane go pick up the baby, where Jane stashed him in a nearby car so she could show Clementine how Kenny would react, revealing him for the monster he is. Flash forward 9 days, and they’re back at Carver’s place, where everyone is dead, but now they are the new masters and get to decide whether to let a family join them or not.
2. Kenny and Clementine find the baby and head north to Wellington, which it appears was a real place and indeed a safe zone. But it’s overpopulated, and only has room for Clem and the baby. Clem can stay with Kenny and leave Wellington, or go in with the baby.
3. Clementine can either shoot Kenny or not, and whoever she ends up with, she can decide they suck and go off on her own.
The major character arc in season 2 was Clementine’s. That makes sense, what with her being the main character. In the first season she was a scared little girl, and in this season she has to grow up. This is shown in certain subtle ways – her facial expressions harden a bit as time goes on (you’ll notice a lot less of the “scared little girl” face and a lot more of the narrow-eyed stone face), and she even starts swearing with a certain degree of casualness.
I really loved how the game was able to really put me in her position. I felt like my decisions – which are normally of a light-hearted sort in games like this (I’m always the glowing guy in Fable, never the shadowy demon type) – got darker as time went on. Where I’d normally have run to help Luke on the ice, instead I thought “what, and me fall in too? sorry guy…but could you toss the rifle before you go?”
Then in the end, when I had to decide whether to shoot Kenny or let Jane die, I found it easy to decide. Kenny was Clem’s friend from season one, but Jane was right – he was a damn monster now. So when she took out her knife, I made no move to stop her. And when Kenny was about to kill her, it was an easy choice to waste him. Hell, Kenny even says that himself…that he was out of control, and shooting him was the right choice.
Finally, Clementine can either make the decision to let the family in (if she’s with Jane) or not, or to stay with Kenny or go to Wellington if she’s with him. Both of these endings therefore have a final choice for Clementine to make, marking whether she’s heading down a light or dark path. Tell the family to screw off? Dark Clementine. Let them in? Light Clementine! Ironically, with Kenny, it seems to me the dark choice would be staying with him instead of entering Wellington. She already made the choice to let the monster murder her friend…if she makes a final decision to stay with him, she’s solidifying that decision to be the monster’s apprentice.
The second major character arc in this game is Kenny’s. After losing his wife and son in the first season, he’s started to come off his rocker. He has major self-control and anger issues. When we first see him in season two he’s got a new woman, and seems a little better off, but still easily comes unhinged. When that new woman dies, he’s basically gone. He’s able to snap out of his rage a couple times in episode 4 to be nice to Clementine, but by the final episode he can’t really even do that anymore.
I think that, intentional or not, a parallel can be drawn between Kenny and Carver. Both are capable men who started out well-intentioned, but end up maniacs. Some of this is due to events out of their control, but ultimately reflects on their ability to deal with the tests this apocalypse has thrown at them. Given time, anyone will fail such tests, but I can’t help thinking Lee would have been able to keep his cool better than Kenny if similar things had happened to him.
But most important is how Kenny’s change affects Clementine. In the end, she has the choice to either listen to the voice of reason that is Jane, or let Kenny’s thinking cloud her judgment. Will she become like him, or make the right decisions with Jane?
About the Ending
What surprised me about that last decision was that I was apparently in the minority with my first play through in which I killed Kenny. At the end of each episode you are presented with the choices you made, and statistics on how many people made the same decision. I was a part of the Kenny-killing 30% (you bastards!). I found out strange how few people had made the decision to side with Kenny. I get loyalty to Clem’s old friend, but not only was he a monster…he’s a redneck dude, and the other choice is a cute young girl. The gamer population is largely of the sort that prefers cute girls to middle-aged rednecks, so I’m confused about how that statistic happened.
The third season has been announced, and is currently in the planning stage. So we should expect a first episode around early next year.
The biggest cliffhanger of season two isn’t so much about what’s going to happen next as what decisions Telltale will make for us. Season one would have ended the same no matter what; Lee was going to die, and despite any other decisions, in the end Clementine is alone. But in season 2, there are some real consequences that must follow the story into the next season. This is a bit of a bummer, because the whole idea is that your previous decisions affect the future of the game…but ultimatley Telltale has to decide what happened, and it either will or won’t be what you actually did at the end.
My prediction: Jane’s gone. Even though it’s not the ending I chose, it makes the most since from a narrative perspective.
Clementine didn’t make the “wrong” decision when she didn’t shoot Kenny. She just couldn’t bring herself to do it. When Kenny justifies the act to her, she may be naive in accepting his justification (you can choose not to, but I think in season 3 we’ll see that she did), but he’s all she has left, and because he’s from the first season, he’s a tie to her past, and to Lee.
But most importantly, when we get to Wellington, Kenny pleads with them to let Clementine and the baby in, even if he can’t come. Kenny has been spiralling out of control, and in this ending he does something that redeems himself by sacrificing his safety to save the children. When they let them in, Kenny may be alone, but he’s redeemed, making this a pretty solid ending. I think he rides off into the sunset after this, because the character has completed his arc. I wouldn’t expect him in season 3, even if he’s still out there somewhere; but Jane is dead for sure.
But I could be wrong! Who would you like to see Clem with in season 3?